- 11.1 talks about a simple reactive controller for light following and object avoidance
- 11.2 talks about finite state machines
- 11.3 introduces hierarchical finite state machines
- 11.4 is about behavior trees
- 11.5 defines a STRIPS problem definition
Lots of interesting things in this chapter, knowing about reactive control, FSM, HFSM, behavior trees and STRIPS are all good if fairly simple to comprehend. Thats what makes it so elegant.